Wednesday, January 20, 2016

Me, me, me!

Or well.. some info on me at least, I am not sure at which level I will write this, but I intend focus about my previous work first of all, mainly game related but there might slip in other parts as I've actually done quite a lot of different things. If I feel the flow, or urge or what it might be, I would also extend into the future and talk a bit more focused about "future" work as well.

These are big enough topics to keep me with topics for some days now so this is what you can expect from the days to come.

So the short background is that I lived my life and turned some 23-24 years and went to university of Skövde majoring in computer science and computer games programming. I was part of setting up the Föreningen AGES where I were the treasurer. After I turned in my dissertation I got my degree and somewhere in the same time-span I were part of starting a company called Colossai Studios AB.

I worked mainly as CEO but tried to do some programming as well at Colossai, but only stayed for about one year. During my time we had full focus on a project called Storm: Frontline Nation A turn-based strategy game set in an alternative contemporary Europe. My work as a programmer were mainly in tech for that game and all I really remember doing was a per polygon ray collision algorithm for picking countries/regions and troops and "stuff". Otherwise mostly writing business plan, contracts and doing some (less good, less successful project planning). However I kind of learned a lot, especially about startups, about business-planning and about myself. The things I learned about myself were how I found it rather satisfying doing organisation and planning which in many regards were news to me.

Cover art for Storm: Frontline Nation.


I left after a while mainly because my gut were telling me that this weren't really what I wanted to do at the time and more importantly I didn't fully believe in it and I constantly felt like we (mainly myself) were ready to run a company. I felt like I wanted experience from working and gain better understanding of real-life development which I felt I couldn't know just from school. More or less I had the feeling "this can't be the way it is done, with experience I would be able to run a company but without it felt like a lie.

I also did feel a bit depressed and had a lot of more personal perplexities which all in all pretty much made the situation untenable.

So that will conclude this first stop in the me, me, me! posts, And my first ever game developed! Though I will not take much of the credit for that game but I were certainly part of making the game possible and I also were active in starting up the student association AGES which seem to still be active today!

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